Editorial

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Procedural Modelling of Urban Road Networks

We present a model for growing procedural road networks in and close to cities. The main idea of our paper is that a city cannot be meaningfully simulated without taking its neighbourhood... Read more »

Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes

In this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and... Read more »

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data... Read more »

A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion

Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and brittle,... Read more »

Partial 3-D Correspondence from Shape Extremities

We present a 3-D correspondence method to match the geometric extremities of two shapes which are partially isometric. We consider the most general setting of the isometric partial shape correspondence problem, in... Read more »

Inherent Noise-Aware Insect Swarm Simulation

Collective behaviour of winged insects is a wondrous and familiar phenomenon in the real world. In this paper, we introduce a highly efficient field-based approach to simulate various insect swarms. Its core... Read more »

τέχνη Photons: Evolution of a Course in Data Structures

This paper presents the evolution of a data structures and algorithms course based on a specific computer graphics problem, namely, photon mapping, as the teaching medium. The paper reports development of the... Read more »

Boosting Techniques for Physics-Based Vortex Detection

Robust automated vortex detection algorithms are needed to facilitate the exploration of large-scale turbulent fluid flow simulations. Unfortunately, robust non-local vortex detection algorithms are computationally intractable for large data sets and local... Read more »

A Survey on Procedural Modelling for Virtual Worlds

Procedural modelling deals with (semi-)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with... Read more »