We present a robust and efficient method for the two-way coupling between particle-based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that... Read more »
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user-specified threshold,... Read more »
We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting... Read more »
We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into... Read more »
Rendering participating media is still a challenging and time consuming task. In such media light interacts at every differential point of its path. Several rendering algorithms are based on ray marching: dividing... Read more »
We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures, such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately captures the... Read more »
We present a novel method for flexible and efficient simulation of example-based elastic deformation. The geometry of all input shapes is projected into a common shape space spanned by the Laplace–Beltrami eigenfunctions.... Read more »
A federal court ruling on the government’s access to data stored offshore by U.S.-based companies could have far-reaching impacts on the cloud market. A federal district judge in New York ruled this... Read more »
Evaluating the visibility between two points is a fundamental problem for ray-tracing and path-tracing algorithms. Ideally, visibility computations are organized such that a minimum number of geometric primitives need to be checked... Read more »
We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and... Read more »