Greedy Geometric Algorithms for Collection of Balls, with Applications to Geometric Approximation and Molecular Coarse-Graining

Choosing balls that best approximate a 3D object is a non-trivial problem. To answer it, we first address the inner approximation problem, which consists of approximating an object FO defined by a... Read more »

Robust Detection and Segmentation for Diagnosis of Vertebral Diseases Using Routine MR Images

The diagnosis of certain spine pathologies, such as scoliosis, spondylolisthesis and vertebral fractures, is part of the daily clinical routine. Very frequently, magnetic resonance image data are used to diagnose these kinds... Read more »

Distributed Out-of-Core Stochastic Progressive Photon Mapping

At present, stochastic progressive photon mapping (SPPM) is one of the most comprehensive methods for a consistent global illumination computation. Even though the number of photons is unlimited due to their progressive... Read more »

Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models

In this paper, we propose a new continuous self-collision detection (CSCD) method for a deformable surface that interacts with a simple solid model. The method is developed based on the radial-view-based culling... Read more »

2014 Cover Image: Supernova

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Issue Information

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Editorial

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Procedural Modelling of Urban Road Networks

We present a model for growing procedural road networks in and close to cities. The main idea of our paper is that a city cannot be meaningfully simulated without taking its neighbourhood... Read more »

Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes

In this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and... Read more »

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long data... Read more »