Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight objects of interest... Read more »
Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time simulation in computer... Read more »
This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of... Read more »
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline... Read more »
We present a distillation algorithm which operates on a large, unstructured, and noisy collection of internet images returned from an online object query. We introduce the notion of a distilled set, which... Read more »
We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original filters; is well-conditioned for... Read more »
In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in... Read more »
Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while... Read more »
In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to... Read more »
We formulate the problem of shape-from-operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem include: shape-from-Laplacian,... Read more »