Layer-Based Procedural Design of Façades

We present a novel procedural framework for interactively modeling building façades. Common procedural approaches, such as shape grammars, assume that building façades are organized in a tree structure, while in practice this... Read more »

Recent Advances in Facial Appearance Capture

Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual characters in video... Read more »

Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections

We propose a system to restrict the manipulation of shape and appearance in an image to a valid subspace which we learn from a collection of exemplar images. To this end, we... Read more »

Composition-Aware Scene Optimization for Product Images

Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight objects of interest... Read more »

Real-Time Subspace Integration for Example-Based Elastic Material

Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time simulation in computer... Read more »

Selective Degree Elevation for Multi-Sided Bézier Patches

This paper presents a method to selectively elevate the degree of an S-Patch of arbitrary dimension. We consider not only S-Patches with 2D domains but 3D and higher-dimensional domains as well, of... Read more »

CHC+RT: Coherent Hierarchical Culling for Ray Tracing

We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline... Read more »

Distilled Collections from Textual Image Queries

We present a distillation algorithm which operates on a large, unstructured, and noisy collection of internet images returned from an online object query. We introduce the notion of a distilled set, which... Read more »

High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing

We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original filters; is well-conditioned for... Read more »

Skeleton-Intrinsic Symmetrization of Shapes

Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while... Read more »