This paper introduces the Laplacian spectral distances, as a function that resembles the usual distance map, but exhibits properties (e.g. smoothness, locality, invariance to shape transformations) that make them useful to processing... Read more »
Various processing algorithms on point set surfaces rely on consistently oriented normals (e.g. Poisson surface reconstruction). While several approaches exist for the calculation of normal directions, in most cases, their orientation has... Read more »
Understanding patterns of variation from raw measurement data remains a central goal of shape analysis. Such an understanding reveals which elements are repeated, or how elements can be derived as structured variations... Read more »
We present a method for creating ornamental typeface images. Ornamental typefaces are a composite artwork made from the assemblage of images that carry similar semantics to words. These appealing word-art works often... Read more »
Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. These approaches are able to produce very realistic illumination results, but... Read more »
We describe how the pipeline for 3D online reconstruction using commodity depth and image scanning hardware can be made scalable for large spatial extents and high scanning resolutions. Our modified pipeline requires... Read more »
Automatically computing a cinematographic consistent sequence of shots over a set of actions occurring in a 3D world is a complex task which requires not only the computation of appropriate shots (viewpoints)... Read more »
We present a performance comparison of bounding volume hierarchies and kd-trees for ray tracing on many-core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using... Read more »