Approximating the Generalized Voronoi Diagram of Closely Spaced Objects

We present an algorithm to compute an approximation of the generalized Voronoi diagram (GVD) on arbitrary collections of 2D or 3D geometric objects. In particular, we focus on datasets with closely spaced... Read more »

High Reliefs from 3D Scenes

We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct... Read more »

A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation

We present a novel multigrid scheme based on a cut-cell formulation on regular staggered grids which generates compatible systems of linear equations on all levels of the multigrid hierarchy. This geometrically motivated... Read more »

Light Chisel: 6DOF Pen Tracking

We present a novel interaction device tracked in 6 degrees of freedom by two commodity cameras. The inexpensive Light Chisel is statically illuminated with two LEDs, and uses no additional sensor (e.g.... Read more »

Woodification: User-Controlled Cambial Growth Modeling

We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking simulation of its bark. Whereas level set growth would use a fixed resolution voxel grid, our system... Read more »

VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track

In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a dubbing actor in the country's... Read more »

Parallel, Realistic and Controllable Terrain Synthesis

The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds... Read more »

General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering

Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying filters.... Read more »

Color Sequence Preserving Decolorization

Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image. We preserve the significance of... Read more »

Implicit Formulation for SPH-based Viscous Fluids

We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit... Read more »