We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension... Read more »
Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and... Read more »
We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then... Read more »
We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP* 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation.... Read more »
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In this paper, we deal with the problem of computing the distance to a surface (a curve in two dimensional) and consider several distance function approximation methods which are based on solving... Read more »
Modern 3D printing technologies and the upcoming mass-customization paradigm call for efficient methods to produce and distribute arbitrarily shaped 3D objects. This paper introduces an original algorithm to split a 3D model... Read more »
Developing motions for simulated humanoids remains a challenging problem. While there exists a multitude of approaches, few of these are reimplemented or reused by others. The predominant focus of papers in the... Read more »
Since high dynamic range (HDR) displays are not yet widely available, there is still a need to perform a dynamic range reduction of HDR content to reproduce it properly on standard dynamic... Read more »
We present a real-time framework which allows interactive visualization of relativistic effects for time-resolved light transport. We leverage data from two different sources: real-world data acquired with an effective exposure time of... Read more »