A challenge in vector graphics is to define primitives that offer flexible manipulation of colour gradients. We propose a new primitive, called a shading curve, that supports explicit and local gradient control.... Read more »
In this paper, we propose two real-time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a... Read more »
We present an adaptive slicing scheme for reducing the manufacturing time for 3D printing systems. Based on a new saliency-based metric, our method optimizes the thicknesses of slicing layers to save printing... Read more »
Displaying small multiples is a popular method for visually summarizing and comparing multiple facets of a complex data set. If the correlations between the data are not considered when displaying the multiples,... Read more »
In vector graphics, gradient meshes represent an image object by one or more regularly connected grids. Every grid point has attributes as the position, colour and gradients of these quantities specified. Editing... Read more »
Although geometry-aware filtering and upsampling have often been used for interactive or real-time rendering, they are unsuitable for glossy surfaces because shading results strongly depend on the bidirectional reflectance distribution functions. This... Read more »
In this paper, we propose a highly accurate inpainting algorithm which reconstructs an image from a fraction of its pixels. Our algorithm is inspired by the recent progress of non-local image processing... Read more »
Image completion techniques aim to complete selected regions of an image in a natural looking manner with little or no user interaction. Video Completion, the space–time equivalent of the image completion problem,... Read more »