Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters

We present a method for capturing the skeletal motions of humans using a sparse set of potentially moving cameras in an uncontrolled environment. Our approach is able to track multiple people even... Read more »

Forecast Verification and Visualization based on Gaussian Mixture Model Co-estimation

Precipitation forecast verification is essential to the quality of a forecast. The Gaussian mixture model (GMM) can be used to approximate the precipitation of several rain bands and provide a concise view... Read more »

Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries

Volume caustics are high-frequency effects appearing in participating media with low opacity, when refractive interfaces are focusing the light rays. Refractions make them hard to compute, since screen locality does not correlate... Read more »

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Interactive Procedural Modelling of Coherent Waterfall Scenes

Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, in addition to taking charge... Read more »

Visualizing the Evolution of Communities in Dynamic Graphs

The community structure of graphs is an important feature that gives insight into the high-level organization of objects within the graph. In real-world systems, the graph topology is oftentimes not static but... Read more »

Computing Minimum Area Homologies

Calculating and categorizing the similarity of curves is a fundamental problem which has generated much recent interest. However, to date there are no implementations of these algorithms for curves on surfaces with... Read more »

Trivariate Biharmonic B-Splines

In this paper, we formulate a novel trivariate biharmonic B-spline defined over bounded volumetric domain. The properties of bi-Laplacian have been well investigated, but the straightforward generalization from bivariate case to trivariate... Read more »

Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field

We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global illumination noise in the presence of depth-of-field effects at very low... Read more »