We present a data-driven method for automatically cropping photographs to be well-composed and aesthetically pleasing. Our method matches the composition of an amateur's photograph to an expert's using point correspondences. The correspondences... Read more »
Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance or density... Read more »
Semi-regular triangle remeshing algorithms convert irregular surface meshes into semi-regular ones. Especially in the field of computer graphics, semi-regularity is an interesting property because it makes meshes highly suitable for multi-resolution analysis.... Read more »
In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi-transparent geometry is present,... Read more »
This paper introduces a new crowd formation transform approach to achieve visually pleasing group formation transition and control. Its core idea is to transform crowd formation shapes with a least effort pair... Read more »
We present a robust and efficient method for the two-way coupling between particle-based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that... Read more »
We present a fast algorithm for global rigid symmetry detection with approximation guarantees. The algorithm is guaranteed to find the best approximate symmetry of a given shape, to within a user-specified threshold,... Read more »
We present a novel method to adaptively apply modifications to scene data stored in GPU memory. Such modifications may include interactive painting and sculpting operations in an authoring tool, or deformations resulting... Read more »
We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into... Read more »