Our method approximates exact texture filtering for arbitrary scales and translations of an image while taking into account the performance characteristics of modern GPUs. Our algorithm is fast because it accesses textures... Read more »
We present a user-assisted video stabilization algorithm that is able to stabilize challenging videos when state-of-the-art automatic algorithms fail to generate a satisfactory result. Current methods do not give the user any... Read more »
The choice of parameters for procedural textures to achieve a desired appearance poses a challenging problem even for experienced artists. We propose a method to automatically determine such parameters to reproduce the... Read more »
We present a new approach to microfacet-based BSDF importance sampling. Previously proposed sampling schemes for popular analytic BSDFs typically begin by choosing a microfacet normal at random in a way that is... Read more »
We present an interactive approach for decompositing bitmap drawings and studio photographs into opaque and semi-transparent vector layers. Semi-transparent layers are especially challenging to extract, since they require the inversion of the... Read more »
We present an example-based approach to rendering hand-colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for... Read more »
Attention-based Level-Of–Detail (LOD) managers downgrade the quality of areas that are expected to go unnoticed by an observer to economize on computational resources. The perceptibility of lowered visual fidelity is determined by... Read more »
We explore creating smooth transitions between videos of different scenes. As in traditional image morphing, good spatial correspondence is crucial to prevent ghosting, especially at silhouettes. Video morphing presents added challenges. Because... Read more »
We propose an image editing system for repositioning objects in a single image based on the perspective of the scene. In our system, an input image is transformed into a layer structure... Read more »
The generation of a stereoscopic animation film requires doubling the rendering times and hence the cost. In this paper, we address this problem and propose an automatic system for generating a stereo... Read more »