Adaptive Surface Visualization of Vessels with Animated Blood Flow

The investigation of hemodynamic information for the assessment of cardiovascular diseases (CVDs) gained importance in recent years. Improved flow measuring modalities and computational fluid dynamics (CFD) simulations yield in reliable blood flow... Read more »

PackMerger: A 3D Print Volume Optimizer

We propose an optimization framework for 3D printing that seeks to save printing time and the support material required to print 3D shapes. Three-dimensional printing technology is rapidly maturing and may revolutionize... Read more »

Real-Time Modelling of Fibrous Muscle

Relatively recently it has become apparent that providing human kind with a better healthcare requires personalized, predictive and integrative medicine, for which the building of virtual physiological human (VPH) framework accessible via... Read more »

Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations

We address the problem of robust and efficient treatment of element collapse and inversion in corotational FEM simulations of deformable objects in two and three dimensions, and show that existing degeneration treatment... Read more »

Continuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualization

Molecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based... Read more »

A Survey on Position-Based Simulation Methods in Computer Graphics

The dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and... Read more »

Modelling Cumulus Cloud Shape from a Single Image

Clouds are important components of the fascinating natural images. However, extracting cloud shapes from images remains a challenging task. This paper presents a calculation method for estimating the shape of a cumulus... Read more »

GEARS: A General and Efficient Algorithm for Rendering Shadows

We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source... Read more »

Photon Differential Splatting for Rendering Caustics

We present a photon splatting technique which reduces noise and blur in the rendering of caustics. Blurring of illumination edges is an inherent problem in photon splatting, as each photon is unaware... Read more »

Out-of-Core Construction of Sparse Voxel Octrees

Voxel-based rendering has recently received significant attention due to its potential in the context of efficiently rendering massively large and highly detailed scenes. Unfortunately, few scenes are available in the form of... Read more »