This work presents a new representation used as a rendering primitive of surfaces. Our representation is defined by an arbitrary cubic cell complex: a projection-based parameterization domain for surfaces where geometry and... Read more »
Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and... Read more »
One of the most elementary application of a lattice is the quantization of real-valued s-dimensional vectors into finite bit precision to make them representable by a digital computer. Most often, the simple... Read more »
We present a method for extreme occluder simplification. We take a triangle soup as input, and produce a small set of polygons with closely matching occlusion properties. In contrast to methods that... Read more »
We present a method for extracting complex manifolds with an arbitrary number of (self-) intersections from unoriented point clouds containing large amounts of noise. Manifolds are formed in a three-step process. First,... Read more »
Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high-performance computer tools open up new possibilities for... Read more »
Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. In essence, each subpixel is addressed individually, allowing the underlying signal to be sampled... Read more »
Lagrangian coherent structures (LCSs) have become a widespread and powerful method to describe dynamic motion patterns in time-dependent flow fields. The standard way to extract LCS is to compute height ridges in... Read more »
One of the standard techniques to visualize three-dimensional flow is to use geometry primitives. This solution, when opaque primitives are used, results in high levels of occlusion, especially with dense streamline seeding.... Read more »
This paper presents a procedure for modelling aggregates such as piles that consist of arbitrary components. The method generates an aggregate of components that need to be accumulated, and an aggregate shape... Read more »