Are simple strokes unique to the artist or designer who renders them? If so, can this idea be used to identify authorship or to classify artistic drawings? Also, could training methods be... Read more »
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we... Read more »
Detecting geometric changes between two 3D captures of the same location performed at different moments is a critical operation for all systems requiring a precise segmentation between change and no-change regions. Such... Read more »
We present a method to automatically convert videos and CG animations to stylized animated line drawings. Using a data-driven approach, the animated drawings can follow the sketching style of a specific artist.... Read more »
We present two simple and efficient local methods that reposition vertices of a triangle mesh surface with the goal of producing good triangle shapes while preserving the enclosed volume and sharp features.... Read more »
Inspired by recent work on robust and fast computation of 3D Local Reference Frames (LRFs), we propose a novel pipeline for coarse registration of 3D point clouds. Key to the method are:... Read more »
In this paper, we consider Centroidal Voronoi Tessellations (CVTs) and study their regularity. CVTs are geometric structures that enable regular tessellations of geometric objects and are widely used in shape modelling and... Read more »
We present a method for planar shape detection and regularization from raw point sets. The geometric modelling and processing of man-made environments from measurement data often relies upon robust detection of planar... Read more »
Synthesizing and exploring large-scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to... Read more »
Graphics hardware has progressively been optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed geometry, since they could not... Read more »