State of the Art in Artistic Editing of Appearance, Lighting and Material

Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well-designed shading are an... Read more »

Continuity and Interpolation Techniques for Computer Graphics

Continuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples... Read more »

Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape Collections

Co-aligning a collection of shapes to a consistent pose is a common problem in shape analysis with applications in shape matching, retrieval and visualization. We observe that resolving among some orientations is... Read more »

Mobile Surface Reflectometry

We present two novel mobile reflectometry approaches for acquiring detailed spatially varying isotropic surface reflectance and mesostructure of a planar material sample using commodity mobile devices. The first approach relies on the... Read more »

Full 3D Plant Reconstruction via Intrusive Acquisition

Digitally capturing vegetation using off-the-shelf scanners is a challenging problem. Plants typically exhibit large self-occlusions and thin structures which cannot be properly scanned. Furthermore, plants are essentially dynamic, deforming over the time,... Read more »

Fast ANN for High-Quality Collaborative Filtering

Collaborative filtering collects similar patches, jointly filters them and scatters the output back to input patches; each pixel gets a contribution from each patch that overlaps with it, allowing signal reconstruction from... Read more »

Practical Low-Cost Recovery of Spectral Power Distributions

Measuring the spectral power distribution of a light source, that is, the emission as a function of wavelength, typically requires the use of spectrophotometers or multi-spectral cameras. Here, we propose a low-cost... Read more »

Mesh Sequence Morphing

Morphing is an important technique for the generation of special effects in computer animation. However, an analogous technique has not yet been applied to the increasingly prevalent animation representation, i.e. 3D mesh... Read more »

Projective Blue-Noise Sampling

We propose projective blue-noise patterns that retain their blue-noise characteristics when undergoing one or multiple projections onto lower dimensional subspaces. These patterns are produced by extending existing methods, such as dart throwing... Read more »

Interactive Sketch-Driven Image Synthesis

We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first... Read more »