Real data are often given as a noisy unstructured point cloud, which is hard to visualize. The important problem is to represent topological structures hidden in a cloud by using skeletons with... Read more »
In computer graphics, numerous geometry processing applications reduce to the solution of a Poisson equation. When considering geometries with symmetry, a natural question to consider is whether and how the symmetry can... Read more »
We present the first 3D algorithm capable of answering the question: what would a Mandelbrot-like set in the shape of a bunny look like? More concretely, can we find an iterated quaternion... Read more »
In this paper, we propose a generalization of convolutional neural networks (CNN) to non-Euclidean domains for the analysis of deformable shapes. Our construction is based on localized frequency analysis (a generalization of... Read more »
Comparing points on 3D shapes is among the fundamental operations in shape analysis. To facilitate this task, a great number of local point signatures or descriptors have been proposed in the past... Read more »
This work revisits the Shock Filters of Osher and Rudin [OR90] and shows how the proposed filtering process can be interpreted as the advection of image values along flow-lines. Using this interpretation,... Read more »
'Class A surface’ is a term in the automotive design industry, describing spline surfaces with aesthetic, non-oscillating highlight lines. Tensor-product B-splines of degree bi-3 (bicubic) are routinely used to generate smooth design... Read more »
A discrete Laplace-Beltrami operator is called perfect if it possesses all the important properties of its smooth counterpart. It is known which triangle meshes admit perfect Laplace operators and how to fix... Read more »
We present a new method for non-rigid shape matching designed to enforce continuity of the resulting correspondence. Our method is based on the recently proposed functional map representation, which allows efficient manipulation... Read more »
Registration is a key step in the 3D reconstruction of real-world objects. In this paper, we propose a hierarchical method for the rigid registration of multiple views. The multiview registration problem is... Read more »