Perfect Matching Quad Layouts for Manifold Meshes

This paper introduces a new approach to automatically generate pure quadrilateral patch layouts on manifold meshes. The algorithm is based on a careful construction of a singularity graph of a given input... Read more »

Tight Relaxation of Quadratic Matching

Establishing point correspondences between shapes is extremely challenging as it involves both finding sets of semantically persistent feature points, as well as their combinatorial matching. We focus on the latter and consider... Read more »

Texture Mapping Real-World Objects with Hydrographics

In the digital world, assigning arbitrary colors to an object is a simple operation thanks to texture mapping. However, in the real world, the same basic function of applying colors onto an... Read more »

A Survey of Geometric Analysis in Cultural Heritage

We present a review of recent techniques for performing geometric analysis in cultural heritage (CH) applications. The survey is aimed at researchers in the areas of computer graphics, computer vision and CH... Read more »

Global Illumination Using Well-Separated Pair Decomposition

Instant radiosity methods rely on using a large number of virtual point lights (VPLs) to approximate global illumination. Efficiency considerations require grouping the VPLs into a small number of clusters that are... Read more »

Anisotropic Strain Limiting for Quadrilateral and Triangular Cloth Meshes

The cloth simulation systems often suffer from excessive extension on the polygonal mesh, so an additional strain-limiting process is typically used as a remedy in the simulation pipeline. A cloth model can... Read more »

Improving Performance of Image Retrieval Based on Fuzzy Colour Histograms by Using Hybrid Colour Model and Genetic Algorithm

A hybrid colour model is a colour descriptor formed by combining channels from several different colour models. Although rarely used in computer graphics applications due to redundancy, hybrid colour models may be... Read more »

Graph-Based Wavelet Representation of Multi-Variate Terrain Data

Terrain data can be processed from the double perspective of computer graphics and graph theory. We propose a hybrid method that uses geometrical and vertex attribute information to construct a weighted graph... Read more »

Filtered Stochastic Shadow Mapping Using a Layered Approach

Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion-blurred shadows with as little noise as possible. We use a layered... Read more »

Variational Image Fusion with Optimal Local Contrast

In this paper, we present a general variational method for image fusion. In particular, we combine different images of the same subject to a single composite that offers optimal exposedness, saturation and... Read more »