Robust Statistical Pixel Estimation

Robust statistical methods are employed to reduce the noise in Monte Carlo ray tracing. Through the use of resampling, the sample mean distribution is determined for each pixel. Because this distribution is... Read more »

Compressive Image Reconstruction in Reduced Union of Subspaces

We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based basis representation.... Read more »

Adaptable Anatomical Models for Realistic Bone Motion Reconstruction

We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This joint model can... Read more »

Content-Independent Multi-Spectral Display Using Superimposed Projections

Many works focus on multi-spectral capture and analysis, but multi-spectral display still remains a challenge. Most prior works on multi-primary displays use ad-hoc narrow band primaries that assure a larger color gamut,... Read more »

The State of the Art in HDR Deghosting: A Survey and Evaluation

Obtaining a high quality high dynamic range (HDR) image in the presence of camera and object movement has been a long-standing challenge. Many methods, known as HDR deghosting algorithms, have been developed... Read more »

Panoramic Video from Unstructured Camera Arrays

We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum energy seams... Read more »

Paint and Click: Unified Interactions for Image Boundaries

Image boundaries are a fundamental component of many interactive digital photography techniques, enabling applications such as segmentation, panoramas, and seamless image composition. Interactions for image boundaries often rely on two complementary but... Read more »

Scalable Partitioning for Parallel Position Based Dynamics

We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose dynamics... Read more »

Self Tuning Texture Optimization

The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The... Read more »

T-SAH: Animation Optimized Bounding Volume Hierarchies

We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface... Read more »