We present a distillation algorithm which operates on a large, unstructured, and noisy collection of internet images returned from an online object query. We introduce the notion of a distilled set, which... Read more »
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline... Read more »
We present a discrete-time mathematical formulation for applying recursive digital filters to non-uniformly sampled signals. Our solution presents several desirable features: it preserves the stability of the original filters; is well-conditioned for... Read more »
In this paper we describe sample elimination for generating Poisson disk sample sets with a desired size. We introduce a greedy sample elimination algorithm that assigns a weight to each sample in... Read more »
Enhancing the self-symmetry of a shape is of fundamental aesthetic virtue. In this paper, we are interested in recovering the aesthetics of intrinsic reflection symmetries, where an asymmetric shape is symmetrized while... Read more »
In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to... Read more »
We formulate the problem of shape-from-operator (SfO), recovering an embedding of a mesh from intrinsic operators defined through the discrete metric (edge lengths). Particularly interesting instances of our SfO problem include: shape-from-Laplacian,... Read more »
We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough... Read more »
We introduce a framework for the generation of polygonal gridshell architectural structures, whose topology is designed in order to excel in static performances. We start from the analysis of stress on the... Read more »
Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the very... Read more »