Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering

Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, the visual quality of rendered images often suffers from... Read more »

Replaceable Substructures for Efficient Part-Based Modeling

A popular mode of shape synthesis involves mixing and matching parts from different objects to form a coherent whole. The key challenge is to efficiently synthesize shape variations that are plausible, both... Read more »

Comprehensible Video Thumbnails

We present the Comprehensible Video Thumbnail; an automatically generated visual précis that summarizes salient objects and their dynamics within a video clip. Salient moving objects are detected within clips using a novel... Read more »

Partitioned Shadow Volumes

Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that... Read more »

Approximating the Generalized Voronoi Diagram of Closely Spaced Objects

We present an algorithm to compute an approximation of the generalized Voronoi diagram (GVD) on arbitrary collections of 2D or 3D geometric objects. In particular, we focus on datasets with closely spaced... Read more »

A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation

We present a novel multigrid scheme based on a cut-cell formulation on regular staggered grids which generates compatible systems of linear equations on all levels of the multigrid hierarchy. This geometrically motivated... Read more »

High Reliefs from 3D Scenes

We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct... Read more »

Light Chisel: 6DOF Pen Tracking

We present a novel interaction device tracked in 6 degrees of freedom by two commodity cameras. The inexpensive Light Chisel is statically illuminated with two LEDs, and uses no additional sensor (e.g.... Read more »

Woodification: User-Controlled Cambial Growth Modeling

We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking simulation of its bark. Whereas level set growth would use a fixed resolution voxel grid, our system... Read more »

VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track

In many countries, foreign movies and TV productions are dubbed, i.e., the original voice of an actor is replaced with a translation that is spoken by a dubbing actor in the country's... Read more »