The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results.
We present a system that builds... Read more »
Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image. We preserve the significance of... Read more »
Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying filters.... Read more »
We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit... Read more »
We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension... Read more »
We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then... Read more »
Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and... Read more »
We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP* 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation.... Read more »
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As Windows 10 approaches, the company details how the operating system's new Edge browser works better with modern Web standards. Read more »