Parallel, Realistic and Controllable Terrain Synthesis

The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds... Read more »

Color Sequence Preserving Decolorization

Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image. We preserve the significance of... Read more »

General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering

Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying filters.... Read more »

Implicit Formulation for SPH-based Viscous Fluids

We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit... Read more »

Interactive Dimensioning of Parametric Models

We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension... Read more »

Approximating Free-form Geometry with Height Fields for Manufacturing

We consider the problem of manufacturing free-form geometry with classical manufacturing techniques, such as mold casting or 3-axis milling. We determine a set of constraints that are necessary for manufacturability and then... Read more »

Rich-VPLs for Improving the Versatility of Many-Light Methods

Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and... Read more »

Improving Sampling-based Motion Control

We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP* 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation.... Read more »

Frontmatter

Preface, Table of Contents, Sponsors, Reviewers, IPC, Invited Speakers, Awards Read more »

Microsoft Moves to Distance Edge From IE’s Past

As Windows 10 approaches, the company details how the operating system's new Edge browser works better with modern Web standards. Read more »