An image mosaic is an assembly of a large number of small images, usually called tiles, taken from a specific dictionary/codebook. When viewed as a whole, the appearance of a single large... Read more »
Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than a decade. A particular challenge in virtual cutting is the... Read more »
In this paper, we introduce a two-layered approach addressing the problem of creating believable mesh-based skin deformation. For each frame, the skin is first deformed with a classic linear blend skinning approach,... Read more »
We present a novel approach for the decimation of triangle surface meshes. Our algorithm takes as input a triangle surface mesh and a set of planar proxies detected in a pre-processing analysis... Read more »
A challenge in vector graphics is to define primitives that offer flexible manipulation of colour gradients. We propose a new primitive, called a shading curve, that supports explicit and local gradient control.... Read more »
In this paper, we propose two real-time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a... Read more »
We present an adaptive slicing scheme for reducing the manufacturing time for 3D printing systems. Based on a new saliency-based metric, our method optimizes the thicknesses of slicing layers to save printing... Read more »
Displaying small multiples is a popular method for visually summarizing and comparing multiple facets of a complex data set. If the correlations between the data are not considered when displaying the multiples,... Read more »